
Port Royale 3 Mods How To Actually Use
T1 (Small Warehouse) holds 5,000 items and costs 1,000 gold/dayMegaGames - founded in 1998, is a comprehensive hardcore gaming resource covering PC, Xbox One, PS4, Wii U, Mobile Games, News, Trainers, Mods, Videos, Fixes, Patches. In Port Royale 2, 19 different goods are transported between the towns.Since not all goods can be produced in all towns, there is automatically a buoyant market for goods Pricing in Port Royale 2 is based on supply and demand, as well as on the reputation you enjoy with the nation in question Alternatives to Port Royale 2Flotsamvaries-with-device5User Rating10(5 votes. Browse port-royale-4 tagged games, mods, features, news and downloads on Mod DB.Port royale 2 etina. To BeginPort Royale 3: Pirates and Merchants Super Cheats Forums Nov 28. This doesn’t go into deep discussions about utilization and maximizing trade routes and warehouses, but rather to do what the game doesn’t and show you how to actually use warehouses. 'Port Royale 4 is suitable for both veterans and newcomers to the strategy genre.' - PC Games 'My preview impression of Port Royale 4 is very good' - GamersGlobal, 'Port Royale 4 wants to be an economic simulation and not a war simulation and that's good.' - BeyondPixels.at, 24/05/20Wonder how to properly use warehouses? Frustrated that you can’t sell and unload into the warehouse at the same time, or visa versa? Well then this is the guide for you, to walk you through how to utilize your warehouses.
If you’ve played previous Port Royale games, you probably already knew. Only after reading a reddit post did I have my mind blown. I looked for something like this in all the trade menus and couldn’t find it. T3 (Large Warehouse) holds 20,000 items and costs 3,000 gold/dayDid you know you can click on the warehouse in your town to manage it? If you didn’t, it’s ok.



No check in the box, and the commodity will sit there until someone picks it up, or you manually sell it to the town. The check box allows the warehouse to trade the commodity. When you first open the Trade tab, none of the boxes will be checked off. I was one of these grumblers for the first 3 days until I figured out this tab.Let’s break it down. I see many grumblings about not being able to sell items to the town & unload to your warehouse at the same time, or not being able to load from the warehouse and buy anything else that’s cheap from the town.
You can still manually do this yourself in the city trade window.Each section has two columns, Stock Level, and Price. This is to prevent your warehouse from clearing out the town. Hard rule for Port Royale 4 is you are not allowed to buy items for less than 80% of their unit cost, and you cannot sell for more than 160% of their unit cost.
This is great for selling off excess production. The left column tells the warehouse to sell to the town until the stock falls to that level, as long as the sale price is above your desired price. This is where you can buy from town and load to ships in your trade route setup.The Right section is the exact opposite. If the stock falls below this number, it will then attempt to buy from the town until the cost exceeds the price you set in the right column.
This is currently bugged and only gives a 5% bonus to production. (Another note, Houses are supposed to give a 10% bonus to handicraft businesses. As you can see, I use the stock level on a per item basis, but I set all of them to sell at 100% of the unit cost since my chains are setup where I’m getting 10-15% bonuses. This is to set all stock levels and all prices (as a percentage of the unit cost) at one time. (Also note, you do not gain extra fame for selling above the requested amount of colonial commodities requested).Last part is the very top row. That way you can maximize your fame points without selling at a loss.
If you don’t have good trade routes set up, they will bankrupt you real quick, especially if you don’t know how to use them, like in my first game as Spain where I couldn’t keep a navy without losing everything) First thing I want to say: you absolutely do not need a warehouse in every town. Currently it will only get 10% Warehouse Strategies & Tips
In my examples up there, I have a T2 warehouse, but I only use 3700 barrels of space. To add to this, you most likely will not need a larger warehouse than T1 for a long time. I think this is still referenced in the ingame tips & tricks too (or the tutorial). In the beta, from what I gathered, the requirement was 10 businesses before you can build one. Just because you can build one, doesn’t mean you should.
You would ideally have one hub that supplies your routes to everywhere else. In my Netherlands game, sugar only grows in the Antilles or the Mexican/Texan border, meat only comes from South America or Texas, etc. This is a later game idea when you have lots of production chains set up, and is great for regional distribution. That just means you have a central warehouse that you dump lots of stuff too, and then start your major trade routes from there by picking up commodities to sell. One of the suggested uses of warehouses, right from the game’s tips & tricks, is to utilize them in a Star distribution. Keep an eye on your 30 day averages and if you’re maxed or close, then consider up
